Tech
    name = "SHP_ORG_HULL"
    description = "SHP_ORG_HULL_DESC"
    short_description = "SHIP_HULL_UNLOCK_SHORT_DESC"
    category = "SHIP_HULLS_CATEGORY"
    researchcost = 8 * [[TECH_COST_MULTIPLIER]]
    researchturns = 5
    tags = [ "PEDIA_ORGANIC_HULL_TECHS" ]
    prerequisites = "SHP_DOMESTIC_MONSTER"
    unlock = [
        Item type = ShipHull name = "SH_ORGANIC"
        Item type = Building name = "BLD_SHIPYARD_ORG_ORB_INC"
    ]
    graphic = "hulls_design/organic_hull.png"

#include "/scripting/common/base_prod.macros"
