Tech
    name = "SHP_FIGHTERS_1"
    description = "SHP_FIGHTERS_1_DESC"
    short_description = "SHIP_WEAPON_UNLOCK_SHORT_DESC"
    category = "SHIP_WEAPONS_CATEGORY"
    researchcost = 6 * [[TECH_COST_MULTIPLIER]]
    researchturns = 3
    tags = [ "PEDIA_FIGHTER_TECHS" ]
    prerequisites = "SHP_ROOT_AGGRESSION"
    unlock = [
        Item type = ShipPart name = "FT_BAY_1"
        Item type = ShipPart name = "FT_HANGAR_1"
        Item type = ShipPart name = "FT_HANGAR_2"
        Item type = ShipPart name = "FT_HANGAR_3"
        Item type = ShipPart name = "FT_HANGAR_4"
    ]
    graphic = "icons/ship_parts/fighter05.png"

#include "/scripting/common/base_prod.macros"
