Special
    name = "ANCIENT_RUINS_DEPLETED_SPECIAL"
    description = "ANCIENT_RUINS_DEPLETED_SPECIAL_DESC"
    spawnrate = 0.0
    effectsgroups = [
        EffectsGroup
            scope = Source
            effects = SetTexture name = "planets/overlays/ruins.png"

        EffectsGroup
            scope = And [
                Source
                Focus type = "FOCUS_RESEARCH"
            ]
            priority = [[EARLY_PRIORITY]]
            effects = SetTargetResearch value = Value + Target.Population * 5 * [[RESEARCH_PER_POP]]
        ]
    graphic = "icons/specials_huge/ancient_ruins_excavated.png"

#include "/scripting/common/base_prod.macros"

#include "/scripting/common/priorities.macros"
